Ascent Autodesk Fusion 360: Introduction to Sculpting with T-Spline Surfaces eBook

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SKU: AS-FUS6670-IST1MU-E
The Autodesk® Fusion 360® software combines locally installed and cloud-based tools. It enables users to use parametric modeling and surface modeling techniques to create 3D designs. The Autodesk® Fusion 360®: Introduction to Sculpting with T-Spline Surfaces guide focuses on surface modeling and how to effectively use the FORM contextual environment of the DESIGN workspace. Through a hands-on, practice-intensive curriculum, you will learn the key skills and knowledge required to create organic, highly shaped, and visually appealing models.

Software Version
As a cloud-based platform, updates are frequently available for the Autodesk Fusion 360 software. This guide has been developed using software version: 2.0.6670. If you are using a version of the software later than version 2.0.6670, you might notice some variances between images and workflows in this learning guide and the software that you are using.

Topics Covered:

  • Describing the differences between solid and T-Spline surface modeling.
  • Creating new projects, loading files into projects, and opening files for use in the Autodesk Fusion 360 software.
  • Using the Autodesk Fusion 360 interface, navigating a design, locating commands, and controlling a design’s visual display.
  • Creating T-Spline surface geometry using the Box, Plane, Cylinder, Sphere, Torus, and Quadball quick shape tools.
  • Creating planar and non-planar flat surfaces.
  • Attaching a canvas image to a plane and using it to create T-Spline geometry.
  • Editing the shape of a T-Spline’s control frame by manipulating its points, edges, and faces.
  • Assigning or clearing symmetry on T-Spline geometry.
  • Creating, constraining, and dimensioning 2D sketches.
  • Creating and using construction features in a design.
  • Creating extruded T-Spline geometry by extruding a sketch.
  • Creating revolved T-Spline geometry by revolving a sketch around a centerline.
  • Creating swept T-Spline geometry using appropriate path and profile entities.
  • Creating lofted T-Spline geometry using appropriate profile and reference entities.

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